The story of Francesco is similar to that of many other people...
Our film is not only the story of his dramatic tale, but it is the turning point, a boost, the discovery of the beginning of his new life, the one in which he found the strength to overcome his greatest fear.

Fear is a feeling that slows down our path, finding courage to go forward is often too difficult, but by not engaging in this research, we slowly die day by day.
BREATH is a breath to life that we too often take for granted, a whisper in our ear that tells us to go ahead and face problems with courage just as Francesco did.

We are working hard to succeed through our short film to stimulate our way of thinking, rediscover ourselves and put aside all superfluous things that infect us every day, to give space to the emotions that really matter.

INTERVIEWS ABOUT BREATH SHORT FILM

Interview to David Tart

Interview to Giuseppe Di MAio

Interview to Stefano Martinuz

Interview to Denny Minonne

Interview to Luigi Bruti

Interview to Giuseppe Verdecchia

HOW BORN AN ANIMATION FILM?

01 IDEA

Having a good idea and thinking about making a film… is not such a simple and above all very long process.

02 STORY

Creating the story is the second step but one that probably remains pending almost until the end of pre-production. This step, in fact, allows you to develop the initial idea to ensure that the final product performs in the best way possible. This step includes collaboration not only between artists but often also with sector technicians, other workers and other types of professions.

03 STORYBOARD

The storyboard is the first conversion from words to the first drawings. Quick sketches to convey initial idea, to jot down ideas on the succession of scenes and shots, to ensure that the film’s narrative structure can be created and to verify that the story work fine.

04 ANIMATIC

All sketches made in the storyboard are assembled in a video in which the audio tracks (dialogues, environment, music) are studied and inserted; another step necessary to understand the final result of the film.

05 DESIGN

Characters, sets, movements, special effects, are all studied on a drawing to make a complete study of everything that makes up each single scene. Design studies are made for each different situation, for example day and night or reality and fantasy.

06 R&D

The pre-production phase ends with the search for all the details of the scene, the characters and all the events that affect all the scenes.

07 MODELLLING

The drawing from the paper is transferred to the computer! Through the 3d modeling software, all our environments and all our characters are created. In this phase, priority is artistic part where the design guidelines are followed.

08 TEXTURING

Having a 3D character, after the modeling phase, means having a flat character! Without its surfaces. Then in this phase the fabrics, skin, hair are applied to the 3d character; at the same time color and material of the walls, material of the tiles, leaves of the trees... and so on.

09 RIGGING

From the artistic phase we move on to the more technical one. Here the "controls" of our character are reviewed and generated. So they are given the opportunity to move every single finger independently, as well as every art of the body, the facial features but also the clothe’s fold, the face’s wrinkles. Each movement has a control, and each control is set at this stage.

10 LAYOUT

The character is ready! The environments too! It starts to turn! The cameras are placed on the scene and through them the film is shot and follow the storyboard.

11 ANIMATION

Now it's up to the animators! Each character is studied so his character and attitude are already pre-set. Based on all this information, the animators move the characters to life, but with character!

12 VFX

Explosions, smoke, lightning and all that includes special effects are realized now. And the more fantasy the film is, the more there is to make.

13 LIGHTING

As in cinema, 3D also has its technical lighting. then lights are placed to make our scene more and more effective.

14 RENDERING

The film production phase ends, is exported for the final touches but beware !! They are just separate parts!

15 COMPOSITING

Compositing artists are concerned with including environments and characters in a single film.

16 MOTION GRAPHIC

A few more special effects tweaks… which can sometimes also be in 2D.

17 COLOR CORRECTION

Ritocco finale su colori contrasti e luci dell’immagine per concludere la produzione del film.

18 FINAL OUTPUT

Finally the film is ready for its screening.

IN COLLABORATION WITH

Do you want to participate to the project?

Write to This email address is being protected from spambots. You need JavaScript enabled to view it.
Direct by Giacomo Mora

Contatti

This email address is being protected from spambots. You need JavaScript enabled to view it.
  • PER DONAZIONI
    IT 62 R 06150 69430 CC0040103926
  • IBAN intestato a: Dare vita ad un'idea